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A Rare Treasure
By:
Kotsopoulos
Rare-ware
(raer waer) n. A company enlisted by Nintendo to make
some amazing games of the artistic gender. Later to be considered
revolutionary.
When you think Nintendo, the mascots always
jump to mind, Mario, Bowser, Link, but none of the associates hit
home. When I hear Nintendo, the magical word which has brought me
so much entertainment in my (dismal before it) life: Rareware. The
monolithic company which brought you such history making titles as
Goldeneye, Banjo-Kazooie, and Jet Force Gemini. Revolutionary, ground
breaking games that would make you stay up until three in the morning
just to see the next complex plot twist, thus making you dream of
the game when you pass out from the beautifully rendered graphics.
When they make a game, it's like watching Da Vinchi go to work on
another masterpiece that would change the world.
Each game had it's mind-freezing events and
bosses that make you wanna scream out for mercy but couldn't because
the boss had kicked your voice box in already. An infinite number
of puzzles and challenges await you, and if you manage to succeed,
then the anarchy of making it past the devious surprises is your next
task. Every game is styled to perfection, built to every limitation
of the Nintendo 64 and sometimes even go beyond. Rare took the 64
apart piece by piece to learn it's strengths and weaknesses and then
changed the rules and alter the system it self. The majestic graphics
couldn't get any better. The superb skills of Rare allow the world
to experience the future now and it is defiantly worth it. Sometimes
faltering at times, they always manage to come out on top with another
spine chilling game to tickle your fancy.
Everything is meticulously planned for the
direct audience to which Rare wishes to bewilder with it's charm.
Goldeneye was focused to shock and appall those hardcore gamers that
didn't think that the 64 could make a first person shooter like the
Playstation... They were wrong. Goldeneye raised the bar notches unknown
to then video game universe. (to take a quote from the great Emeril
Lagase) It made everyone work a little harder to keep that level of
perfection up and made Rare work harder to make a game that would
match the explosive power that was Goldeneye. The new equalizer was
Banjo-Kazooie. A crazy adventure that had the challenge of a Zelda
game and the off color comments of a Jim Carey movie. Banjo introduced
the lush realistic backgrounds that were fused with Jet Force Gemini.
This, hand in hand with the amazing play control raised the bar yet
again. Several companies struggled to make it like Rare did with it's
skill and grace, but failed. This pattern continued with games such
as Jet Force Gemini and DK64, each time making the other attempts
at perfection flawed. No matter how perfect the game seemed, it just
wasn't up to Rare's higher level of gaming experience and skill. They
were the epiphany, then embodiment of excellence it self.
Rare seemed to have something which other
industries didn't have, not money or skilled workers, but spirit.
That special spark which allowed them to create history. Everything
they had created was so full of life; vibrant and somewhat confused,
not knowing what would come to pass when their games hit the shelves.Everything
intertwined with each other, building on their strengths and correcting
any weaknesses which may have come up. From the day's of Jetpac to
the KF7 Soviets of Goldeneye to the golden bananas of DK64 and beyond,
Rare will always be there, lurking in the shadows,awaiting to spring
out with another breathtaking, heart stopping game. Perfection, thy
name is Rareware.
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