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| Pokémon
- Cute, Cuddly, Interactive! By: Jason Whitman
My favorite is Charmander, no doubt. Then again, I like Pikachu a lot too. That pudgy body looks fuzzy and soft, maybe even squishy, and is just too cute to dislike. But what's even better is Pikachu's tough side, which his animators represent simply by transforming the pocket monster's normally circular mouth into a caret (the ^ symbol) to illustrate his competitiveness. And you even might doubt his abilities until Pikachu whoops the more powerful and experienced electric Pokemon Raichu by literally running circles around him, the bigger monster's defeat illustrated by spirals in place of his normally confident eyes. I have only one thing to say after seeing that battle sequence. PI-KA-CHU!
Because as much as Americans have "poked" fun at the Pokemon animated series and video games, the entire collection possesses many of the elements modern video gamers crave: building up a character for battle then taking him or her into that very battle only to enhance those abilities even further. And beyond that classic role-playing foundation are the cute, graphically unique characters that have made many a platform game successful (Kirby and Sonic the Hedgehog, for example). There's no denying that not all 150 Pokemons are interesting or cool, but many of them are very much so. And using the classic rock-paper-scissors battle format for their waging of war, as well as for their abilities, is simple yet utterly effective.
Initial sales of the blue and red versions of the game showed that other game players caught Pokemon fever as well. Gamers (not just kids, mind you) quickly bought up more than 200,000 red and blue units after the game's September 1998 release, making it the fastest-selling portable game title of all time. I know, it's no huge honor considering Nintendo
has ruled the portable game arena since its inception, but the numbers are
significant when you consider that the two
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