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Why was Super Mario Bros. 2 so much different from the standard "run, jump, and stomp" Mario platform games? Well, let me tell you a story about a game called Dream Factory: Doki Doki Panic... Dream Factory: Doki Doki Panic The reason SMB2 was so strange is because originally, it wasn't a Mario game! When Nintendo decided to release a Super Mario Bros. 2 in the USA, they took a Japanese game called Dream Factory: Doki Doki Panic and added Mario stuff to it. All Nintendo had to do was change some sprites, and they had a new Mario game in record time. Here are a few changes they made: Title screen
The Doki Doki Panic screen starts off with three balloons, and each balloon pops and shows the title logo. Intro Doki Doki Panic's intro sequence is this: Two kids are reading a book, when a big green hand pops out and yanks them into the book. Their pet monkey runs off to find help. A family finds the book, then decides to jump into it and save the kids. In Super Mario Bros. 2, the intro is just a story about how Mario dreamt about some weird land. Not too exciting. Character Select screen
In Doki Doki Panic, you choose your character at the start of the game and play all the way through with him/her, saving after you defeat a boss. So basically there are four save files, one for each character. In SMB2, you can pick your character after every level. Bonus Chance
DDP's Bonus Chance screen is incredibly bland. Even though SMB2 used its Title screen as the background, anything's an improvement over DDP's screen. The cool thing about DDP's bonus chance is that the vegetables change depending on what level you're in. This would've been neat in SMB2, but, oh well. Mariofied These
are all the items and characters that were changed from DDP to SMB2.
Note: The enemies were not changed.
Comatose sprites In Doki Doki Panic, not very many items were animated. For example, there are no animation frames for Cherries, POW Blocks, vines, grass, Crystal Balls, Bomb fuses, water, and spikes; the animation for these items were added for SMB2. The Albatoss enemy also has fewer animation frames than its SMB2 counterpart. Phanto does not move when you pick up a key, but he magically appears later to chase you around. In a somewhat related note, if you get down to one dot on the power meter in DDP, you don't shrink to half your size. This and the "B-Button run" are Mario trademarks, and were duly added to SMB2. Audible changes
1-Ups make "finish level reward fanfare" noise As you'll notice , only the items and characters were changed to Mario items, and the enemies were left alone, which resulted in some strange new enemies in the "Mario Universe." Stranger yet, the POW Block and Starmantwo Mario itemswere already in DDP. Coupled with the Mario lookalike "Papa" character, it seems as if DDP was planned to be converted into a Mario game from the start... Doki Doki (translation: nervous/hysterical) Panic was developed by Nintendo and Fuji TV, and was released for Japan's Famicom Disk System in 1987. According to DDP's intro, the plot goes something like this: Two kids were reading a book, when a big green hand popped out and yanked them into the book. Their pet monkey runs off to find help. A family finds the book, then decides to jump into it and save the kids. I think this is a much better plot than Super Mario Bros. 2's unoriginal "Mario dreams the whole game" plot. Four years after Super Mario Bros. 2 came out, Nintendo took it, changed the title screen to "Super Mario USA" and released it in Japan. But why did they call it that, and not Super Mario Bros. 2? Read on. Japan's Super Mario Bros. 2 Before Doki Doki Panic was even released, there already was a Super Mario Bros. 2 in Japan. Using the same "engine" as Super Mario Bros., featuring different levels, SMB2(J) was basically a harder version of SMB. Perhaps, too hard...? Deemed too challenging for American players, SMB2(J) was never released in America. Later on, however, SMB2(J) was included in Super Mario All-Stars as "Super Mario Bros.: The Lost Levels" and in Super Mario Bros. Deluxe as "Super Mario Bros. for Super Players." But even before America got to play SMB2(J), SMB2(USA) was released in Japan as "Super Mario USA." Confused yet? Here's a few bloopers they made:
The credits have Clawgrip spelled as Clawglip. The reason for this is
that in Japanese, R's and L's are interchangable or something. . |
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