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The Ripple Effect
By:Kotsopoulos
Something
which is big, popular and a must buy will affect the entire video
game neighborhood. Everyone will want to capitalize on it's growth
factor and it's popularity, thus trouble ensues. Many companies put
off games to go with the flow and make a tidy profit. Sometimes even
rushing games to make it out before they can get stopped by other
games of the same type. These games become sloppy and aren't as good
as a game which took it's time and came out second of the pack. This
is like throwing a stone into a lake or puddle, the waves start a
the point where the stone hits and spreads out, becoming bigger and
bigger, consuming the whole area till it hits the edge of where it
can go. The Ripple Effect tells such a tale.
Racing
games for example are the most affected by the Ripple Effect. This
genre has been beaten into the ground by almost every system ever
made. This is the main drive for a system now a days. Make a great
racing game and you have the consumer. F1, Nascar, Grand Prix etc.
are all the racing games which have over four games that are nothing
but racing! It's absolutely sickening to see a decent CD used on such
a waste of time or a lovely cartridge which was used for such a mockery
of a genre. The only reason for this being such a popular genre is
that there is no number one game that makes everyone say, "wow
we can't beat that".
Fighting
games are another genre weakened by the Ripple Effect. Game after
game after game where the guy has to beat the other guy up. Some are
really spectacular (Street Fighter Alpha 3, Super Smash Bros.. etc.)
but the rest are way to repetitive. They try to jazz up the game with
3D abilities but in the end make it more confusing and complicated
to play than ever. There would have to be a controller with 32 buttons
to accommodate the amount of moves which are created to make the game
"better". Guess you will just have to settle with the good
old jamming the buttons till you get something out of it style of
play.
Wrestling
games are another genre that is beginning to suffer from the effect.
One week a game comes out for the Playstation, the week after another
game comes out for the 64. Sometimes even two games for the same system
appear on the markets to do battle with each other. Nintendo nor Sony
have control over the wrestling games, the federations do. Each chooses
a side for a month and say "make me a game!" and that's
what happens. little do they know, the other federation goes to the
company and says the same thing. Just amalgamate the games to create
one that neither federation would like and they will then withdraw
from their contracts. Oh yah, i forgot, there's money involved.
No
matter what system you play, it will be effected by the Ripple Effect
because they all want the same thing: their system on top. Only genres
where they have one company with complete control make the best games.
RPGs for example have only one main company to take that job: Squaresoft.
They have no competitors at all, so they take their time with the
game, make it great and then market it. Try to escape, you can't,
try to change, you can't. There will always be one lake an one stone
making the ripple. But now and again, there is sometimes someone with
another stone to change the ripple to what they want... Sometimes
isn't enough.
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