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[an error occurred while processing this directive]Toys & Arcades - (1969 -82)

Gunpei Yokoi's Light Gun toy.
Nintendo begins producing toys and later arcade machines. Later they strikes deal with Mitsubishi Electrics to sell their Color TV Game 6 and later Color TV Game 15 in Japan. Shigeru Miyamoto is employed and comes up with Nintendo's first real smash hit Donkey Kong. Nintendo begins developing their new Famicom...
| 1969 | Nintendo expands and a new Games department is founded |
Nintendo's first game department was established named simply "Games" and
was Nintendo's first research and development department and the office was
set in a newly built a production plant in Uji City (a suburb of Kyoto).
| 1970 | Gunpei makes the "Ultrahand" |
Nintendo´s stocks were changed to the first section of the Osaka Stock
Exchange and Nintendo started selling a series of toys named Beam Guns.
New employee Gunpei Yokoi was told to
"do something good" for the Christmas shoping and the next day he introduced
and expansion arm toy named The Ultrahand that sold in 1.2 million copies.
This year Nintendo also introduced electric technology into the japanese toy
industry.
| 1971-72 | Gunpei and Masayuki makes more great toys! |
After the success of the Ultrahand Gunpei created more great toys such as the baseball-throwing machine for the homes called The Ultra Machine, and the little periscope called the Ultra Scope. The next invention from Gunpei was a "lovetester" that actually became a big hit in Japan. It involved a girl and a boy holding each others hands and with their free hands holding the two handles inside the machine. The machine then tested how much "love" that was flowing between them (actually the machine only read the current passing through the two, it had nothing to do with any love or emotions)!
After the success of the love tester Gunpei Yokoi hired Masayuki Uemura from Sharp and they began developing the Nintendo Beam Gun games using the solar cells from Sharp. They began experimenting with small solar cells to be used as sensors to detect light coming from, for example a light gun. They began planning on a cheap light gun that could be sold on the consumer market. At last the Nintendo Beam Gun games consisting of a light gun and some targets (with solar cells mounted on them) were out on the market and sold in over 1 million copies. (It was sold for between 4,000 and 5,000 yen)
Now Nintendo needed to expand to keep up with the demands so Hiroshi bought up some of the buildings next to their present HQ. When the new HQ had been built the old HQ was retained as the Hanafunda factory (The Hanafunda production was kept alive mostly for the nostalgia's sake, Nintendo hardly sold any Hanafunda cards at all). The new building was a bigger more modern building with higher security.
| 1973 | The Laser Clay Shooting System rocks Japan! |
Yokoi suggested to Hiroshi Yamauchi that the technique used in the Beam Gun
Games could be used in other ways. Then Yokoi who had bought a rifle
walked to a skeet shooting range (skeet shooting was a very popular sport
in Japan at the time). He returned and told yamauchi that the light gun system
used in the Beam Gun Games could be used to simulate shooting clay
pigeons. Yamauchi heard what Yokoi had to say and after thinking a little
he came up with a brilliant commercial application for Yokoi's idea. In the
1960s Bowling had been a popular sport in Japan but nowadays many bowling
alleys just stood unused and empty. Yamauchi thought that instead they
could use these bowling alleys as electronical shooting ranges with simulated
clay pigeons. Solar cells could detect when it was a hit or not. Viola!
The Laser Clay Shooting System! Yokoi and Masayuki Uemura who
was working on the project had some technical problems though but got help
from Genyo Takeda, a new employee who had answered one of Nintendo's newspaper
ads for new toy designers. One funny thing was that when Nintendo was opening
the first of their many Laser Clay shooting ranges, with the press
and TV crews on the scene the whole system malfunctioned! An smart manouver
from new employee Takeda saved Nintendo this time: Before anyone suspected
anything Takeda hided behind the box controling the pigeons and the score.
From there he could trigger of the pigeons and change the score manually!
To the audience it seamed as the system was running smoothly without the
slightest problem! The Laser Clay Shooting System became the new
major evening entertainment in the most cities of Japan!
| 1974 | The "Wild Gunman" becomes Nintendo's big export product! |
A new variations on the Laser Clay shooting concept was introduced.
The Wild Gunman consisted of an image projection system using 16 mm
film, showing gunmen appearing in an alley and the player had to shoot them
before they shot back! These system was exported to Europe and USA.The effects
of Japan's oil shortage that accured in 73 began showing: Japan's economy
went into a tailspin and people couldn't afford using their money on Nintendo's
Shooting Ranges anymore. Yamauchi now became more and more desperate to find
a new breakthrough product.
| 1975 | Yamuchi has a dinner that would change Nintendo's whole future! |
One day Yamauchi had a dinner with an old boyhood friend who was an executive at one of Japan's largest electronics congolomerates. They discussed the technological breakthrough that had been made with microprocessors and how these could be used in computers and entertainment products etc. After that dinner Yamauchi started to do some research about the progress that had been made in America in that area. Over there companies like Atari & Magnavox sold devices that you connected to your TV and allowed you to play simpler games.
Yamauchi negotiated a license to manufacture and sell Magnavox's video game
system called Oddysey (I'm not completely sure about the name though)
in Japan. This machine that Nintendo started selling played different types
of the hugely popular (In America) game "Pong" and by butting different plastic
overlays over the screen the ball in the game could become e.g.. a football
or a tennis ball. At this time Nintendo didn't have the machines or knowledge
to develop the microprocessors used in Magnavox's video game system
themselves so Masayuki Uemura suggested to Hiroshi that Nintendo would alliance
with a electronics company. This lead to that Nintendo teamed up with
Mitsubishi Electrics. Nintendo and Mitsubishi also started to develop
a new videogame system using a video recording player (The Color
TV Game 6, released in 1977).
| 1977 | Nintendo enters the video game industry and Shigeru Miyamoto starts working at Nintendo! |
Nintendo enters the videogame industry when they together with Mitsubishi
Electrics releases their first videogame machine, the Color TV Game 6 in
Japan. The system was designed to play 6 different versions of light tennis.
The system sold in million copies. Shigeru
Miyamoto started working at Nintendo as a games designer creating artwork
for arcade games.
| 1978-79 | The Color TV Game 15 is released. |
The Color Tv Game 6 system was followed by the more advanced Color TV Game 15 which also sold in 1 million. Later Nintendo's engineers came up with two more systems. One that played a rather complex game called Blockbuster and one that played some sort of a racing game. Together these two machines sold in about 1 million copies.
The electronic calculator market boomed due to the many brands and types
available. The calculators just became cheaper and cheaper and also smaller
and smaller. The progress in the calculator industry gave Gunpei Yokoi an
new idea. He sought a way to make something small, thin and light but
at the same time FUN! Nintendo used components produced by the company Sharp
to create these new small games that would be referred to as Game &
Watch (released in 1980).
| 1980 | Nintendo starts selling Gunpei´s Game & Watch games, produces their first arcade games and Donkey Kong is finished! |
Nintendo announced a wholly owned subsidiary: Nintendo of America Inc. in New York. This year they also started selling Gunpei Yokoi´s latest creation the Game&Watch series (a series of hand held LCD games with both a games and a clock with alarm) in the "whole" world. In many Asian cities other companies developed Game & Watch without Nintendo's permission and that way Nintendo lost many millions, but in other parts of the world (like Europe and USA) Nintendo made lots of millions on their Game & Watch -games. In between 82 and 83 the Game &Watch games sold in 1,6 million copies in Scandinavia alone!
Yamauchi wanted to be a part of the growing arcade market so he told some of his engineers to start develop new arcade games. These new arcade machines had names like "Hellfire", "Sky Skipper" and "Sheriff" and was mostly "macho type shoot em ups" where your mission was to kill, shot and destroy everything and everybody. It all changed when Shigeru Miyamoto was told to continue on a sad shoot em up, arcade game named Radarscope. Shigeru trashed the project and Shigeru (with the help of Gunpei Yokoi) started working on Donkey Kong instead. Many people at Nintendo didn't believe in Donkey Kong at all. Firstly, the game had an antihero as a hero: a fat carpenter! The story wasn't so "cool" either: The plumber was to save his girlfriend from his big monkey pet that wanted revenge on him for mistreating him. The same year Nintendo released Donkey Kong that became the hottest, best selling coin-operated game of the year! It sold in 65.000 units in America only, which is more than all the Street Fighter 2 arcade machines ever did! Iv'e heard that one Nintendo employee was so annoyed by Donkey Kong and it's success that he/she actually quit his job!
At the same time Hiroshi Yamauchi, Masayuki Uemura and his
engineers began planning on a new console much more advanced than the Color
TV Game systems Nintendo had sold before. The new system should be able
to play many different games that was stored on different cartridges but
Nintendo wasn't the first company with that idea. Both Atari, Commodore,
Bandai, Takara and Sharp had released or was developing similar systems.
Yamauchi told Uemura that they had to make a system that would be much better
than all the competitor's machines but also cheap so that anyone could afford
it. He set a goal for the price of the machine: 9.800 yen (about 75$).
The read more about the history of the famicom/NES click
here.
Facts and Stats.
According to figures provided by Nintendo of America, video game sales this
year are $330,000,000.
Games of importance released this year: Donkey Kong ARCADE , Nintendo / Radar Scope ARCADE, Nintendo / Sheriff ARCADE, Nintendo / Space Firebird ARCADE, Nintendo / Space Fever ARCADE, Nintendo /
| 1981 | The Famicom is under development! |
IBM releases their PC.
Facts and Stats.
According to figures provided by Nintendo of America, video game sales this
year are $464,000,000.
| 1982 | Donkey Kong jr. is released. |
Donkey Kong jr, The sequel to Donkey Kong is released and sold in around 20 -30.000 units. Universal Studios threatened to sue Coleco and Nintendo claiming that Donkey Kong was an infringement on their King Kong name. Coleco settled by agreeing to pay 3% of all related sales. Later, Coleco recouped some of those royalties after discovering that Nintendo won their court battle against Universal.
Facts and Stats.
According to figures provided by Nintendo of America, video game sales this
year are $1 billion.
Games of importance released this year: Donkey Kong jr. ARCADE , Nintendo
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