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Super
Mario Bros - Super Show The extra in-depth Super Mario
Bros. Super Show episode guide, volume 13.
Episode
13: "Jungle fever"
Synopsis: Mario and the others are on their way through the
jungle, destroying badly-drawn bamboo stumps wherever they go. Their
goal is to find the famous witch doctor Sheldon, who is so skilled
that he could cure mad cow's disease and knows the formula for a mascara
that will instantly double the volume of your eyelashes. However,
a group of Shy-guys has overheard this information and immediately
reports it to Koopa while he's trying on accesoires for the Amsterdam
canal parade. Koopa quite likes the idea of extra-volume mascara and
decides to go for the witch doctor himself.
The Marios, meanwhile, take a look at a surprisingly simplistic map
and draw the conclusion that the witch doctor's village should be
"just accross this jagged line". They reach the jagged line
and are almost killed by it. See, it's not really a purple line on
the ground, it's a humongous chasm. The princess wasn't wearing her
contact lenses while studying the map, so she hadn't noticed. But
every jungle comes standard with a scary ramshackle rope bridge over
a chasm (Habitat ships them by the dozen, in vanilla or chocolate),
and this jungle is no exception, so it only takes them a few seconds
to locate a ramshackle rope bridge (in vanilla) over this particular
chasm. The thing is, Koopa has ripped off the warning sign, and while
the Marios are attempting to tap-dance over the rope bridge, he cuts
the ropes that are holding the bridge. The whole thing falls apart,
and while Mario and his gang are hanging onto the remains of the bridge,
Koopa orders his Albatoss squadron to nuke them while they're defenseless
and immobilised. Well, that would have been the best solution, but
Koopa instead decides to waste this perfect chance to kill them and
use itching powder-charged bombs instead of proper nukes. There's
probably a very elaborate strategy behind this decision. Either that
or the writers couldn't come up with anything better. Despite the
itching, Mario manages to hop onto an Albatoss and take control of
it, thus flying everyone to safety. This doesn't go unnoticed with
Koopa's Shy-guys, and an Ostro egg is succinctly fired onto the Albatoss'
face, which causes him to make a crash landing. Mario and co have
survived the crash, but the itching powder's nasty effect is playing
havoc on them. Except for the princess, who somehow isn't affected
by the powder, all they can do is scratch like nutters.
Next, we meet the great witch doctor. He's clearly a little out of
his mind, as he orders his patients to dance on top of their houses
and then tells 'em they're cured. I've heard about alternate health
care methods, but this is taking the joke too far. Koopa then pops
by and rips off the witch doctor with an unconvincingly-drawn canvas
bag. The witch doctor's assistant then has a clumsily-animated freak
attack. Mario and his gang are too late to stop this tragedy, and
besides, due to the itching powder, all they can do now is "stay
here and commit itchicide". Or scratchicide, depends on how you
look at it. The doctor's assistant, the aptly-named Butterfingers
tries to mix an anti-itch potion, but fails miserably. Now, prepare
yourself for the most stunning plot twist of the entire series; the
princess (who is unaffected by the itching powder, remember) decides
to go in against Koopa on her own. No, really, I'm not making this
up.
Koopa, meanwhile, is forcing the witch doctor to mix a potion that
will murder the princess (it's a simple formula: nitroglycerin and
very little else). The princess and Butterfingers, who has joined
her on this mission, have arrived at Koopa's deluxe suite, but they
are assaulted by a Cobrat and blow their cover. They are rapidly surrounded
by Shy-guys and after some verbal flirting between Koopa and the princess,
the witch doctor is ordered to splash the nitro over the princess.
Only the doctor has some plans of his own, and showers Koopa with
his potion instead. And it's not nitro, it's an extra-strong itching
potion (the reason why he didn't kill Koopa with an instant-death
potion is probably because he had fallen for Koopa's twisted charm
during their short time together. Either that or the writers are all
hippies). And to complete the happy ending, Mario, Luigi and Toad's
killer itch is cured with a helping of spaghetti. Actually, that doesn't
really cure them, it just takes their mind off the itching. And if
that doesn't work, they can always send in the LSD.
What's good?
-quite a lot of different enemies make an appearance
-there's lots of stuff going on.
-the princess actually goes out and does something useful on her own
O_O
-it's nice to see the Shy-guys as the "main" minion instead
of Troopas for a change.
What's bad?
-could've used a more punchy title, something like "Scratch me,
Koopa".
-why does Koopa waste such an opportunity to kill his foes?
-how come the princess is the only one to be unaffected by the itching?
-the new characters are a bit of an acquired taste (but they're not
too bad)
Overall: This one's decent enough. It has quite some potential,
and I would've rated it higher if it didn't have one or two large
plot flaws. It's still enjoyable despite that.
Rating: 3 out of 5.
Live-action segment: As a birthday gift, Luigi is given a free
dance lesson by Shabba Doo. Shabba who? Never mind, when Mario and
Luigi do get down to some "dancing" with mister Doo, all
we see are close-ups of the legs of their stunt doubles wriggling
about. .....No comment....
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