| |
Super
Mario Bros - Super Show The extra in-depth Super Mario
Bros. Super Show episode guide, volume 21.
Episode 21: "Two plumbers and a baby"
Synopsis: Another episode, another freaky kingdom for our crew
to travel to. Due to Mario's severely muffled pronunciation, I can't
quite make out the name of this particular funky location. It's either
"the kingdom of Hugh", "The king of Youth" or
"the kindom of Huke". Maybe even "the kingdom of Puke",
but I wouldn't bet money on that. The reason for Mario and co's presence
in this kingdom of whatever is as follows: apparently, there is a
legendary fountain of youth in this kingdom, and Koopa is abusing
of it to satisfy his grotesque impulses. While the Mario gang stare
at the inventive floor tiling, an odd-looking car drops by, with three
equally odd-looking old men in it. They resemble Bob Saget after a
particularly rough night (try to picture -that-). The three old geezers
get out of their car and hurl temselves down a vomit-colored slide.
The Marios follow, and discover that this slide leads to the fabled,
and scandalously badly-drawn fountain of youth. The three old-timers
are dead keen on hopping into the fountain, hoping that it's effects
will turn them back into young men with firm, healthy and sexy bodies,
and yet still be able to live off their pension money (but considering
the way they've been drawn, I strongly doubt whether they'll ever
be anywhere near to a shadow of being sexy).
Alas, things don't go quite according to plan, as Koopa has secretly
mesed with the fountain's operating system, and it's now running at
full power, thus turning the three oldies into mere babies (who still
bear an uncanny resemblence to Saget-san). Take a moment to contemplate
Koopa's tasteful and subtle outfit: nappies, a pink scraf with a heart
printed on it and a Mary Poppins hat. Ooh, Koopa, you gorgeous thing,
you.
Anyway, Koopa attempts to rob the newly-babified oldies of their freedom,
but surprisingly, they fight back. However, once Koopa sends in his
Albatoss armada, complete with capturing net-charged bombs, the three
infants are rapidly in Koopa's vile grasp. Once the Marios finally
react to what is going on around them (the director had been run over
by a steamroller and wasn't feeling very well that day), all they
decide to actually do is cower behind a bunch of pillars while Koopa
sllllowwwwly drags himself acrros the screen and imprisons the tots.
Then the Marios sort of do something: they peek through the window's
of Koopa's appartment and discover that he has imprisoned a large
number of newborns and forces them to mop the floor. It is absolutely
horrible. This display of pedophile practices, by the way, is the
178th gruesome perversity that Koopa has indulged into. That's almost
a new record. He's trying to break 250 by the next episode. Send your
letters of encouragement to "Go, go kinky Koopa!", at the
usual address.
Mario decides that the infants must be freed, but alas, due to extreme
klutziness, he manages to lose his balance and destroy an entire wall
by falling into it. Koopa notices these unwanted guests and gives
chase in a scene so pitifully directed that you'll scream. The Mario
bunch run off, terrified, but the princess manages to stumble into
the fountain of youth by accident and is also turned into a mere baby.
The first thing she does is hurl a plunger in Koopa's face. The others
take this opportunity to rapidly escape with the youthful princess.
Koopa sends his net-bombing Albatoss squad after them. A well-placed
net manages to entangle itself with Mario's feet, who immediately
hurls the princess into the air. Luigi catches her and tells Mario
not to treat her like "a sack of tomatos". They are still
under attack from Koopa's cronies, including a Koopa Troopa with a
terrifying giant diaper pin, but they improvise an escape route out
of Koopa's territory with a nearby see-saw. Que some death-defying
jumps from Mario, and they're all out of harm's way. They decide to
return to Koopa's funhouse at nigh, in order to free the trapped children.
Only in the meantime, they have to look after the baby princess. Toad
assumes that this will be an easy task, but alas, the princess is
already beginning to develop suicidical tendencies at her young age,
for she is scaling a tall tree with very fragile branches. Despite
Mario's valliant efforts to retrieve her, the branch on which she
was creeping around snaps and she plummets into a gaping chasm, only
to be saved by a well-placed branch. While the princess is still hanging
from this branch, Mario improvises a deltaplane out of an old Ikea
moss-green synthetic cotton fireplace carpet, and using this engine,
he retrieves the princess. She promptly begins to tickle Mario, who
lets go of the deltaplane, laughing hysterically. He lands face-forward
into a pool of disgusting mud, and the young princess applauds this
(sadist tendencies tend to shine through at a young age).
The catastrophes don't end there. A few moments later the princess
is intalled on a raft in the river, while Toad gives a speech about
independant parenthood. Toad releases his attention for two seconds,
and the princess immediately sails her raft into dangerous water,
stuffed with aggressive Trouters. In her blissful innocence, she hurls
one of these Trouters in Mario's direction. The Trouter immediately
chops down a nearby tree with it's bare teeth, thus improvising a
floating log on which Mario, Luigi and Toad can go after the princess
in peril. A rapid plunger to her bum soon pulls her out of this hazardous
situation.
Fed up with the disaster-prone princess, they try to get her to sleep,
but alas, the brat sternly refuses to slumber. A few fireflies, released
by Toad shut her up for a few moments. Alas, this strategy has a downside;
the princess is so fascinated by the fireflies that she immediately
crawls off in pursuit of them. And just so happens, the fireflies
are on their way to Koopa's creepy castle. Once there, she almost
manages to hurl herself into the fountain of youth a second a time,
but Mario's rapid intervention prevents this. They then notice how
Koopa has shockingly messed up the fountain's controls. And just to
add insult to injury, he ripped off the control dial. Luckily, Mario
has an ingenious plan; just reverse the flow of the water (how?).
To this end, they give in to their kleptomaniac impulses and rip off
a huge load of pipes from Koopa's cellar. These pipes are used to
mess around with the fountain's operating systems. Koopa doesn't like
that idea and comes charging right at them, on a terrifying wooden
ostrich. Using an lage fork made out of pipes, Mario and Luigi manage
to hurl Koopa off his horsey and into the fountain (look out for the
single most horrendous colouring and voicing error of the whole series
here). This results in Koopa getting babified, and he runs off, whining.
The water's flow is then miraculously reversed by a complex and delicate
plumbing operation (either that or writers just had no clue), and
the freed children, plus the princess hop into the water, thus retrieving
their original age. Everyone is overjoyed, and while the Mario bunch
ride off on those silly toy ostriches, the princess compliments their
jaw-dropping babysitting skills.
What's good?
-Some plot originality.
-Quite a lot of things going on.
-Koopa's outfit is a must-see; nappies and pink lace. No, seriously
(it must ba manifestation of his midlife crisis. Or maybe he gets
off on it).
What's bad?
-The director deserves to be shot, for most of the episode moves around
at a slow and very unconvincing pace.
-A few simply shocking goof-ups in animation and voicing (Luigi with
a red cap and Mario speaking with Luigi's voice -in the same shot-).
-A bit too rushed and rapid.
-Overall very badly drawn and animated, especially the fountain and
the baby princess.
Overall: While it had some potential, with it's halfway original
plot and Koopa's storming outfit, all of this is ruined by the extremely
bog-standard animation quality and hysterically inept directing. The
result is merely an okay-ish episode.
Rating: 2, 5 out of 5
Live-action segment: A hyserical woman pops by the Marios'
place and laments the loss of her dog. Her pet dog has run away, and
she's in a right state about it. Unable to stand her hysterical weeping
and whining, Luigi decides to locate the dog by making outrageous
noises. It actually works, as the panic-girl's mutt is attracted by
Luigi's twisted moans, and so are a whole host of other dog.
|
|