| |
Super
Mario Bros - Super Show The extra in-depth Super Mario
Bros. Super Show episode guide, volume 22.
Episode
22: "The adventures of Sherlock Mario".
Synopsis: This time, Mario and his partners in crime find themselves
in the city of Victoria, where dodgy things go on in the night. Their
aim is to track down the fabled master-detective Herlock Solmes, who
will hopefully be of precious aid to them in their crusade against
Koopa. As they drive around the nightly streets in a horse and carriage,
they exchange a few lame witticisms. However, they're alerted by a
sudden spine-chillig howl of terror. Well, actually, it's just a muffled
and unconving voice saying "Help..." in a not so very urgent
tone, but this still impresses Luigi a lot.
While the director takes a quick nap, they decide to go see where
the screams of despair are coming from. Once they reach the crime
scene, it is already too late and bleeding corpses litter the pavement.
Allright, there are no bleeding corpses, instead, all they find is
the hat and magnifying class of Herlock Solmes. Toad: "But where's
Solmsie-wolmsie?" (Pet nicknames already? I didn't know Toad
was such a fast mover). Well, he appears to have been kidnapped. And
the one behind this hair-raising crime is none other than the resident
king of kink, our very own Koopa.
He has set up his secret HQ in the sewers (rent's cheaper there),
where he has shockingly tied Solmes-san (who always has an enormous
ice cream cone stuck between his lips for no reason whatsoever) to
a chair. He cruelly mocks the imprisoned detective and bets a fortune
that Solmes will fail to guess what Koopa's next evil scenario will
be. However, Solmes has read this episode's script (he had to be hospitalised
for a month afterwards), so he knows perfectly well that Koopa's next
move will be to rip off the "Retro Rooter". What on earth
is the "Retro Rooter"? An extremely sought-after CD compilation
of the greatest hits from the sixties? A hyper-effective anti-aging
skin cream? It remains shrouded in mystery, and the pointless little
scene where Mouser, Triclyde and Koopa Troopa fly at each other's
throats doesn't help to clear it up either.
Mario and the others, meanwhile, have scandalously broken into Solmes'
appartment, located, very appropriately, on "Bonkers Street".
Inside, they find garishly-coloured tapistries, inflated furniture,
and Solmes' Philips deluxe 2000 answering machine (with battery-saving
system and 15 memory slots), on which a message is recorded revealing
Koopa's horrendous intention to make the still-mysterious Retro Rooter
his own. Even though nobody has any idea whatsoever as to what this
Retro Rooter thing is supposed to -be- exactly, it is still unanimously
decided that Koopa's twisted scheme must be halted.
Next scene: Koopa and his boys have found a surprisingly inventive
method of breaking into the building where the object of their desires
is located. By wearing Afro wigs and stuffing their bras with bowling
balls, they've managed to bypass the building's security system (they're
supposed to be dressed up as royal guards, I presume, but it's not
very convincing). With some help from a magic potion flask, the Retro
Rooter is soon enough in their grasp. The mysterious engine looks
like an unfortunate hybrid of a tape recorder and a Saint Seiya action
figure, and I still can't sort out what it's use is supposed to be,
but the Koopa clan seem happy enough to posess this oddball engine.
However, they find that the Mario group was one step ahead of them,
as they were awaiting Koopa and his boys, while hiding inside medieval
armors. Que battle scene. The Mario gang bravely try to kill their
foes by slapping at their noses with plungers and employing painstakingly
lame witticisms. It's of no use at all, as the Koopa team fight back
with heavy metal weaponry, and Mario and co soon find themselves outclassed
by this. Koopa delivers the finishing blow by capturing them with
a large magnet. After their defeat, they are tied to a wooden slab,
while an extremely badly-animated giant automatic axe menacingly swings
ever closer to them. Predicting that they will soon enough be gorily
murdered by this axe, Koopa leaves the scene, but Mario has one more
unlikely trick up his sleeve; by gobbling up a meatball sandwich,
he manages a belly-power boost which destroys the ropes that were
keeping him imprisoned. He rapidly liberates the others, and all is
well with the world. Only not quite, as Koopa's devoted slaves are
as of now tinkering with the Retro Rooter so that they can eventually
harness it's awe-inspiring power to "flood all of Victoria with
sewer water". Well, why didn't you blummin' say so sooner? The
honk-nosed Solmes is not too impressed, however, and he reveals profoundly
shocking details about Koopa's past.
Mario and the others, meanwhile, are seeking for a way to locate Koopa's
secret HQ. Like a bolt out of the blue, they suddenly notice a set
of strikingly obvious "Koopa paw prints". Question: how
could Koopa possibly leave prints so obvious that they look as if
they were painted onto the pavement with pitch-black Bison Tex extra
resistant paint? It's very well possible that he hasn't washed his
feet in twenty years, I know, but he -was- wearing shoes. Discarding
this slightly illogical plot element, the Mario group follow these
prints through some streets, up an electric pole (why did Koopa climb
an electric pole, then?), and finally, into the sewers. They perform
a dramatic entrance just when Koopa's about to activate his doomsday
machine, but he's not impressed. Even the fact that the animators
forgot to draw the Retro Rooter's activation lever (look closely)
can't stop him now: he goes ahead and turns on the terrifying device.
This results in a horrendously cheap and unconvincing special effect
that is supposed to give the impression that the entire city is being
flooded (it doesn't work too well, however). Mario is determined to
stop this display of dodgy animation, and so, they once again engage
in terrifying mortal combat with Koopa and co. Only this time, the
Mario bunch fight dirty. Toad, the princess and Luigi rapidly defeat
Mouser, Triclyde and the Troopa by kicking them right where it hurts.
Mario then elegantly soars through the air (-not!-) and delivers a
fulguratingly effective flying drop kick to Koopa's beer-belly. The
stunning impact of this offense sends Koopa flying, and he crashes
into the Retro Rooter, thus completely knackering this delicate piece
of machinery. The sewer water is drained away from the city streets
(animation quality is yet again strictly hopeless) and Solmes is untied
from his chair. The genial detective then states the obvious by informing
Koopa that his bloodthirsty plot has become a flop. But that doesn't
bother Koopa, he just hops off through a warp zone. Aw, nuts. Rounding
off, the Mario bunch head over to Solmes' deluxe suite, where Mario
gets bitten by a rabid lab rat. Ooh, painful.
What's good?
-Not one, but two pretty good outfits for both Koopa ans his back-up
boys. What a deal.
-Oh joy, a decent amount of big fight scenes.
-Some nice enough background paintings.
-It's pleasing to see Mouser and co in action again.
What's bad?
-Solmes' shockingly overdone attempt at hidig the fact that his voice
actor is American is a simply intolerable display of us brill Europeans
getting stereotyped. It cannot go unpunished.
-Solmes is also a useless and irritating (and not to mentio rather
badly drawn) character.
-In some places, the animation leaves a lot to be desired.
-The part with the paw prints is just desperate.
-Once again, this follows the "typical" SMBSS plotline formula
just a little too closely.
-A good dosis of hopelessly clumsy attempts at verbal humour.
Overall: Well, we're back to this again. Another not very inventive
episode that follows the established SMBSS plot pattern almost to
the letter. The participation of Koopa's boys and the decent amount
of action make it bearable, but there's better out there.
Rating: 3 out of 5.
Live-action segment: The supreme god of plumbers, who goes
by the name of "the imperial Poogah" (no, seriously) pays
a visit to Mario and Luigi's home, and boy is he annoying. He brings
good tiding, however; Mario and Luigi have been chosen for the "plumbers
of the year award". To recieve it, they must first pass a bit
of a test. They almost fail to do so, but just when all seems lost,
they manage to impress the hell out of Poogah-sama by creatively employing
a lefotver pizza as a plumbing tool. They are then entitled to the
award plus a set of deluxe steak knives to slash their wrists with.
Be warned: the overdone canned laughter and the extremely irritating
tendencies of the unfortunately-named Poogah will give you strong
urges to embed a shotgun shell into your TV set. Temper, temper...
|
|