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Super
Mario Bros - Super Show The extra in-depth Super Mario
Bros. Super Show episode guide, volume 27.
Episode
27: "On her majesty's sewer service"
Synopsis: The episode opens with a view of Spyland. Spyland
is a terrfying place populated entirely by peeping Toms. And if that
wasn't bad enough, there's also "secret agent James Blond",
who does his movie counterpart justice by being horse-vomit ugly.
His face is a cross between a pitbull's mug and a plate of macaroni;
the sort of thing that makes John Wayne look delicate. This living
abomination is as of now on the trail of a terrifying ciminal named
"Koopfinger". Read on quickly before the full horror of
that sinks in. Alas, he finds that he's no match for this Koopfinger
and "his old turn-me-to stone trick". Ah, of course, the
well-known and widely feared turn-me-to-stone trick! (A cloud of pink
smoke from a tacky-looking ring that petrifies on contact). There's
one bright side: secret agent Blond looks lots more attractive in
solid concrete.
After this profoundly tragic event, we're treated to a scene of Mario
and Luigi having lunch in a cheapo restaurant with the princess. Toad's
not here, he's sleeping out his hangover. Or maybe they just forgot
to write lines for him. However, as the princess reveals, lunch isn't
the true purpose of this restaurant. She messes around with a badly-drawn
candle (it's a well-concealed switch), and a trap door opens underneath
them. Their table then pummets down a long shaft, which terrifies
Luigi. During their fall down this shaft, the princess explains that
this is actually a super secret spy center, and she's entrusting Mario
and Luigi with the mission to kick Koopfinger's butt. They then land
at the bottom of the shaft and break all their bones. Allright, they
don't break any bones, even though they did just plummet down a long,
steep shaft. Mister Gravity must be out to lunch or something. They're
now in the top-secret spy HQ, where a certain agent N, who has bizarre
eyes, welcomes them. Agent N shows them to their super-deluxe spymobile.
Luigi isn't impressed, and points out that this so-called spymobile
is nothing but a cheap-looking plumber's truck, with an attractive
rose pink paint job. But agent N assures them that it packs plenty
of firepower underneath it's badly-drawn exterior. He then demonstrates
a few silly plumbing tools/spy equipment hybrids to them, which are
of strictly no use at all for the rest of this episode. Mario is dead
excited at the sight of these nifty gimmicks, but his enthusiasm is
interrupted by the sound of an alarm siren. Some video images on a
big screen show that Koopa and his crazy boys are on their way to
"Fort Hard Knocks". No, that's not a café in the
dodgy part of town, it is actually the place where all of Spyland's
moolah is kept. Mario and Luigi immediately embark on a mission to
put a halt to whatever horrifying deed Koopa is planning to commit.
Koopa and co have by now arrived at the Hard Knocks place, driving
a very odd-looking car. Note that Koopa Troopa and Mouser have slightly
new looks for this episode. Troopa has been extensively treated with
anabloic steroids and runs around in nothing but a bright yellow slip
during this episode, whereas Mouser has gotten himself a quasimodo
look and a Groucho Marx moustache. Oh, and Triclyde wears purple dungarees.
Now -that- is terrifying. Koopa, who has trouble telling bombs and
magic potions apart, blows up the main gate to the fort, and they
proceed to rip off all the cash. It helps that there are absolutely
no guards or security systems whatsoever. Not even one tiny little
alarm bell. Nothing at all in fact. They can just waltz in and rip
off truck loads of badly-drawn coins without anybody noticing. That
is, except for "secret agents Mario and Luigi". While Koopa
and his posse drive off in their warped car, the Mario brothers are
on their trails, and Mario decides to give chase by activating their
(still pink) spymobile's shower-based turbo. They begin to gain on
the Koopa clan, but their presence hasn't gone unnoticed, and Koopa
sends in a Snifit against them, who showers them with a barrage of
bullets. As Luigi points out, it's a good thing that "the windshield
is made out of Snifit-proof glass". I know how he feels, I -always-
use Snifit-proof glass for my windshields too. The Snifit is then
finished off with a few "plumber missiles" (a bunch of plungers).
My, isn't it just too handy-dandy. Koopa then attacks with an Albatoss,
but the fearsome bird is no match for the deadly shower head that
Mario and Luigi use as a cannon. In face of this, Koopa decides to
play rough and calls upon a giant, winged Birdo (funny, I don't remember
that appearing in the games). The creature simply picks up the Mario's
truck and lifts them into the air.
Yup, it's that time again, they have as of now been captured by Koopa.
You just know what will happen next. That's right, handcuff time.
Mario and Luigi are chained to a slab of plastic in Koopa's "hideout",
and Koopa tells them that they're going to play a game. When Koopa
mentions "playing games", especially in this context, you
have every reason to be terrified. But truth is even more frightening
than fiction in this case, as the game in question turns out to be
"the wheel of misfortune". It's a painstakingly lame and
un-witty parody on that other game show, and it's hosted, horror of
horrors, by a frighteningly ugly middle-aged woman with a really bad
hairdo. This display of lame scripting still manages to really turn
on Koopa and co, especially when it's decided, via a spin of the aforementioned
wheel, that the fashion in which Mario and Luigi will be gorily murdered
is "the tunnel of doom" ("My favorite!", Koopa
adds). Sito presto, a trap door opens underneath the two plumbers,
and they're hurled into this tunnel of doom. And the reason why it
has such a grim name is as follows: something absolutely horrifying
happens in this place. Namely, one single lonely and defenseless Goomba
comes running towards them. My God! One tiny little Goomba! It's horrible,
this time, they really are doomed! Mario and Luigi take the only natural
course of action left to them: they run away in mortal terror. However,
they soon enough come accross a horde of munch-happy Piranha Plants.
No problem, just jump onto them, using the plant's heads as stepping
stones. Hmmm, running in panic from a mere Goomba, jumping onto the
heads of Piranha Plants...you can just tell that this scene was written
by someone who probably doesn't even know what a copy of SMB looks
like. And you thought the SMB movie took shocking liberties with the
true spirit of the games. Well, anyway, they still haven't shaken
off the frightening Goomba, and just to make matters worse, a Spark
is also heading right for them. So they're stuck with the Goomba coming
up behind them, and the Spark on collision course in front of them.
Luckily, Mario has a miniature plunger on a rope gun with him, and
using this, he improvises an upward escape route out of the terrifying
tunnel, while the Goomba and the Spark kill themselves by crashing
into each other. Mario and Luigi then climb out of the tunnel and
find themselves back in Koopa's hideout.
While Koopa shouts at his flunkies, Mario and Luigi make thier dramatic
entrance and engage in a frenzied battle to the death with the Koopa
minions. A so-so song begins to play in the background, about "a
man who leads a life of danger". It's probably referring to the
animator. Mario and Luigi, although armed with blunt plumbing tools
to hit other people with, find that the battle is getting a little
hairy. The steroid-pumped Koopa Troopa is unaffected by Luigi's repeated
blows, and Mario has a bit of trouble facing up to Triclyde and Mouser.
However, Mouser, who'se cretinicity knows no boundaries then decides
to hurl his hat around as a deadly projectile. He can't aim to save
his life, and the hat of doom ends up knocking out Troopa and Triclyde.
The wrinkled lady and her wheel of misfortune then make their comeback,
and she blows a fireball towards the Marios. Think Sonya Blade in
her late fifties (and dressed in Tati clothes) and you get the idea.
This technique is no good either, as Mario uses his super wrench to
knock the fireball into Mouser's mug, who instantly dies. The fireball
rickochets around for a bit and ends up sending the ugly woman off
to a painful and very badly-animated death. With all of his subordinates
trashed, Koopa is officially declared as finished. Even the wheel
of misfortune thinks so. But that doesn't bother Koopa. He knows that
the director has gotten stoned again and takes opportunity of this
to hop off through a warp zone, while Mario and Luigi just stand around
and don't bother to do anything. The good news is that Spyland is
back to it's former glory. The bad news is that agent Blond is no
longer petrified. Agent N joyfully states that his colleague is "back
in human form". Agent N is either terriby short-sighted or has
no idea what a human looks like (hint: nothing like agent Blond).
The tragedies don't end there: Mario also becomes the unwitting victim
of agent N's newly-created "spaghetti bomb", and the episode
ends on an extremely badly-directed shot of Mario with shockingly
miscoloured gloves.
What's good?
-A large selection of different enemies appear, with noteworthy appearances
by Snifit, Spark and Porcupo.
-Quite acion-packed.
-The re-designs for Koopa's gang add a dash of variety.
-Luckily, the scream-inducing agent Blond doesn't appear too much.
What's bad?
-Toad doesn't appear.
-Agent Blond is dangerously ugly.
-Was that bit with the wheel of misfortune really neccessary?
-My congratulations on the director's third birthday.
-The tunnel of doom part is shockingly cretinous.
-A lot of plot elements are terribly flimsy.
-Loads of the script consists of lines that are re-used so often in
the series, it's just painful.
Overall: Allright, so there's a lot wrong with it. In fact,
this has all the elements for a travesty of the highest order. It
does, however, have one saving grace: you get to see loads of different
and quite rare enemies in action. This manages to make it worth watching,
but it's serious drawbacks are still hard to forgive.
Rating: 2, 5 out of 5.
Live-action segment: Mario and Luigi have gotten themselves
a bizarre talking computer, who goes by the name of HAL (deja vu,
anyone?), and looks like a combination of a traffic light and a supermarket
counter. Quite how they could afford such a supposedly high-tech device
is a big enigma, but oh well. Via a complex mathematic process, and
some cheapo special effects, the thing's able to instantly create
pizzas. Alas, it isn't long before HAL blows a fuse and starts to
churn out positively gross pizzas: pizzas with shoes, pencils, dog
biscuits, heroin injection needles, and all sorts of other not very
appetising elements. And to make matters worse, HAL hypnotises the
unwitting Marios and forces them to eat every single one of the revolting
pizzas. It's "Can't cook, won't cook" on cheap LSD. Morale:
beware the culinary computer apocalypse.
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