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Super
Mario Bros - Super Show The extra in-depth Super Mario
Bros. Super Show episode guide, volume 42.
Episode
42: "The ten Koopmandments"
Synopsis:
The arid region of Pyramidland is where this episode takes place.
Mario and co have gone here because Koopa has taken over this place
and is spreading a reign of gloom and terror; he forces people to
live by his "ten Koopmandments", which include such horrors
as the rule not to hire plumbers and not to eat any pasta. Such gruesome
wickedness is, of course, unforgiveable. However, when the Mario bunch
reach the local town, "it was even worse than we expected".
And judging by the usual rubbish standard of this show, if even Mario
reckons it's crap, we really have reason to be worried. See, the whole
town seems to be deserted. So far so good, but it's at this point
that things take a definite turn for the dodgy; the silence is broken
by the arrival of a trio of mushroom blokeys. They're the aptly-named
Three Mushrooms. And without a shadow of doubt, they are the most
irritating, unfunny and all-round crap filler characters of the entire
series. They look like a cross between Jacques Chirac and a boiled
lobster (all three of them) and they have voices similiar to a symphony
of nails screeching over a blackboard. They provoque surges of thirst
for violent bloodshed in the average person, so be warned. Anyway,
the Three Imbeciles then explain the situation to the Mario gang (who're
too dim to grasp it by themselves). It seems that Koopa, alias Koop
Tut in this episode (bet there's dirty innuendo in that nickname),
is building himself a sphynx with a face similiar to his own hunky
mug, and to this end, he has kidnapped all the other mushrooms in
the area. Of all the mushrooms in Pyramidland, he just had to let
these three freaks live...
Anyway, next up is a scene of Koopa himself, who is draped in his
eyecatching Cleopatra costume for this episode. The sound has gone
all muffled, so it's tricky to hear what he's saying, but it's something
about how great it was of him to transform all the kidnapped Mushrooms
into bricks to build his "Koopynx" (Koopa-sphynx, I suppose...isn't
the sphynx a female creature?). At that point, Mouser rushes in and
tells him he has got some bad news. Koopa gets cheesed off, so Mouser
makes a few attempts to present it as good news (mildly amusing, this)
but Koopa doesn't fall for it and strangles him with a bizarre-looking
night stick (or maybe that's his magic staff). The bad news in question
is something about a cancelled cruise (which is entirely irrelevant),
and more importantly, the tragic fact that they've just run out of
bricks to build the sphynx, so they can't finish the thing. Koopa
decides to remedy this situation by heading back to the village to
transform the last remaining mushrooms (that would be the Three Travesties)
into extra bricks. Only quite why he didn't just turn everyone into
bricks in one go is a bit unclear. Anyway, back at the village, Mario
and co have noticed that Koopa and his guards are rushing towards
the village, and exceptionally, they decide not to chicken out but
actually "stand and fight" (which they don't usually do).
Once Koopa has arrived in the village with Mouser, Triclyde and a
Troopa, they exchange a few crummy witticisms until they're suddenly
attacked by none other than the Three Cretins, who hurl pies in their
faces (my god, pies, do you realise the horror of this?). Mario and
co then make their rather sluggish appearance as well and prepare
to engage in a frenzied battle with Koopa's minions. However, it never
happens, as the Three Arseheads then commit a tremendous blunder;
with their rubbish aiming skills they succeed in completely missing
the Koopa forces and hitting the Mario gang with a shower of pies
instead. Mortally wounded by the pies (that stuff is lethal, you know),
the Mario gang sinks to the ground, grasping their gaping, bleeding
wounds. Koopa, who is mysteriously hovering above the ground (due
to a misplaced celluloid layer) then uses his oddball magic staff
to, finally, finally rid us of the irritating Three Disasters. It's
a bit of a let-down that he only transforms them into a pile of bricks.
I mean, we would have all preferred to see their blood-drenched bodies
splattered over the celluloid instead, but let's not be too demanding
now. A pair of old stockings is then thrown at the Mario bunch. Well,
actually, it's a net, which immobilises them completely. Koopa gloats
and Mario grunts. Mario and co are then taken to a pyramid. Koopa
has a little cokcy victory monologue, complete with a colouring error
on his costume, after which he leaves the pyramid and supposedly imprisons
his captives in there. Only the timing is sooo sllllowwww that the
door to the pyramid remains wide open for a good 15 seconds (I've
timed it). Mario and the others could easily just slip out of their
prison during that delay, but noooo. They're happy to just stand around
there and wait. And after that, they begin to complain that they're
trapped. Well, it's really their fault, isn't it? To punish them for
their idiocy, a scary mummified Goomba then comes towards them, and
everyone runs away in panic. Somehow, this makes no sense. Just a
minute ago, they agreed to engage in battle against Mouser, Triclyde
and Koopa Troopa at the same time, but now they run in terror from
just one Goomba (well, mummy Goomba, really). Look, there's four of
them, and just one Goomba, what's there to be so scared of? Worse
still, the writers have already made this gaffe once, in episode 27.
Someone has got some serious misconceptions about the Goombas here.
Anyway, they all run away, while the insert song of the week blurbs
along in the background. They jump over a Cobrat in their way, but
things then get seriously ugly, as a Phanto is heading right for them
(you know, it's that mask thingy that tries to kill you when you nab
a key in SMB2). What to do now? No panic, the idiotic script provides
a frightfully dumb way out of this sure-death situation; Mario just
happens to be standing right next to an "emergency exit"
button (and because the timing's so slow, he takes ages to read and
press it), which activates an escape hatch. Mario and co get out of
the pyramid alive thanks to this piece of absolutely crap plotting
and the princess makes the firm decision to punish Koopa.
Speaking of Koopa, he's dead chuffed, as his funky shpynx is finally
completed. Koopa then heads back into his circus tent and meditates
about the hardships of being a power-hungry maniac and foot fethishist
at the same time. He then declares: "I'm too pooped to koop"
(excuse me??) and falls alseep on his throne, grunting and mumbling
(while the animators draw his groovy headgear a little wrong). However,
Mario then sneaks into Koopa's tent to do scandalous things to him
while he's asleep. He rips off Koopa's magic staff and then heads
back to the Koopa-shpynx with his chums. Note that the sphynx is mysteriously
surrounded by scaffoldings and shows some unfinished bits in this
shot, whereas it was 100% complete and free of scaffolding just a
few minutes ago (in the shot where Koopa was overlooking it). Oh well,
just another animation gaffe. Mario isn't bothered by these wandering
scaffoldings and uses the magic staff he has ripped off from Koopa
to turn the bricks of the sphynx back into the mushroom blokeys they
used to be. Unfortunately, this also means we have the Three Swines
back, who begin to make sheep-like noises for no reason at all. But
the fight's not won yet; Mario's next duty is to lead this mob of
mushroom folk to safety. And that might not be so easy as Koopa is
well annoyed at the loss of his nifty shpynx. He takes out some of
his aggression on Mouser (who, bizarrely seems to have shrunk to half
his original size in this scene), going to such lengths as drop-kicking
him through his badly-drawn tent, and then gives chase.
The Mario gang have reached the Red Sauce sea in the meantime. It
looks more pink than red, but oh well. Trouble is, how can all the
mushroom blokeys (yep, they all seem to be male, oddly) be transported
accross this sea safely? Since waiting for the Chunnel train would
take too long, Mario instead uses the power of Koopa's staff. Some
semi-dramatic lighting effects and camera views are used, and voila,
the whole sea parts into two, thus creating a neat path for the whole
gang to walk accross (it's a Mozes reference, that. And you thought
Evangelion was far-fetched). However, as the Mario bunch and the Mushroom
population walk through the sea, Koopa and his badly-drawn flunkies
are right behind them (the chara designer must've really been in a
hurry, as Mouser's mouth has transformed into a black blob in one
shot). But Mario remedies this situation; once the goodies have reached
the other side of the sea, Koopa and his boys are still making their
way through the path over the sea. Only, due to a lack of background
paintings you see the Koopa posse walking through a stony corridor
instead of the sea (the same stony background was used earlier in
the episode, in a very different context. Big whoopsie). Mario then
chucks the magic staff into the water, which causes the water tunnel
to fill up again, and an averagely-drawn tide of red sauce flushes
Koopa and his flunkies away. They swim away in humiliation, with a
gross colouring error on Koopa Troopa. Now that they've obtained victory,
Mario suggests a big pasta party. Good idea, Mario, we could play
a great party game: "Kill the Three Slimeballs". Oooh, just
imagine.....
What's good?
-It's nice to see the Phanto baddie in there.
-Koopa's farao costume is a real triumph (and his boys get to wear
nifty Cleopatra ensembles as well).
-A good dose of action scenes.
-Triclyde appears (he doesn't -do- anything, but hey).
-The crossing-the-sea scene is done quite well.
What's bad?
-Those Three Mushrooms.....owww, I'm scarred for life now.
-Some animation freak-ups here and there.
-At some points, the plot is just pitifully lame.
-Some of the worst timing messes in the whole series; the door to
the pyramid prison remains open for aaaages, but Mario and co just
stand there. It looks so stupid it's embarrassing.
-The title doesn't really make sense, as the Koopmandments are hardly
relevant here.
-Overall: Hmmmyah....Another even balance of good-ish and crappy
stuff. Which means another average episode. Phanto's appearance and
Koopa's costume are the high points, with the Red Sauce sea scene
looking sort of impressive. But the -disastrous- timing, stupid plot
points, and worst of all, those horrible, horrible Three Mushrooms
form some very serious flaws. I dunno, if it weren't for the utter
disgust that the Three Mushrooms awaken in me, I might've rated this
higher. As it is now.....
Rating: 2, 5 out of 5.
Live-action segment: Suspense and excitement is in the air,
as Luigi has drawn "the best tippy turtle ever". Uhm, wow.
And a pro artist is coming round to judge Luigi's Michaelangelo-rivaling
skills. The artist blokey barges in and claims to be Van Gogh. The
writers have gotten it seriously wrong; Van Gogh was a redhead, this
man's hair is grey. V-G was Dutch (I should know), this blokey tries
to fake a French accent. And also, the Gogh-man is dead. Anyway, the
artist blokey starts to give Luigi some rubbish tips, and when Mario,
gripped by all-round imbecility, hurls a plate of dog's vomit onto
a newspaper, meester arteest declares that Mario is a genius. Within
moments, Mario is convinced that he's the greatest artist in the world,
just because he sticks bit of food onto paper (it's very new age,
yes). However, the whole scam is then blown wide open; Luigi spots
a picture of the artist blokey in the paper, where it is revealed
that he's really a phoney artist who goes around the city ripping
people off by making them pay big time for phoney art lessons (if
you're going to sin, you might as well be original). Now that his
cruel plot has been laid bare, the phoney artist rapidly pushes off,
and Luigi commits acts of humiliating violence on Mario. Phew, thank
heavens this piece of rubbish is over.
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