The History of the
Nintendo Entertainment System
or Famicom
Back in 1980 The guidelines for a new, more powerful videogame system emerged when Hiroshi Yamauchi, Masayuki Uemura, and their engineers began work on a new console much more advanced than the Color TV Game systems Nintendo had sold before. The new system should be able to play many different games, each stored on different cartridges/disks. Nintendo wasn't the first company with that idea, however. Atari, Commodore, Bandai, Takara and Sharp had all released or were developing similar systems. Yamauchi told Uemura that they had to make a system that would be much better than all the competitors' machines but also cheaper so that anyone could afford it. Yamauchi set a goal for the price of the machine at 9.800 yen (about 75$). At first, Masayuki Uemura thought about using a 16-bit CPU, but that would have been way too expensive so he settled with a 8-bit CPU instead. |
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The "dream machine" shapes up. Masayuki spent a lot of time with his engineers looking at Nintendo's current arcade games, trying to find the most suitable key components for a fast, yet inexpensive console. At last he settled on a cheap, not so powerful CPU called the 6502. The 6502 CPU couldn't do all the graphical work by itself so a PPU (Picture Processing Unit) was needed. They met with representatives from many semi-conductor companies but most turned down their offers. Nintendo wanted components at rock bottom prices but promised enormous orders. Unfortunately, most companies couldn't afford "gambling" like that. The lucky one was a company called Ricoh, who's semiconductor division didn't have much to do at the time. Yamauchi wasn't willing to pay more than 2,000 yen/chip which Ricoh thought was an absurdly low price. However, after Yamauchi guaranteed them a 3 million chip order within a 2 year period, they agreed! The employees at Nintendo started wondering what the heck Hiroshi was thinking. A 3 million chips order?! The most Nintendo had ever sold was 1 million copies of their Color TV Games system! The memory of the new system had to be cut down to only 2,000 bytes (16 kilobits). The suggestion to include a keyboard, modem, and a disk slot was turned down because Yamauchi wanted the system to be as cheap as possible. However, he did add some pretty expensive circuitry with a connector that could send and receive an unmodified signal to the CPU. This later enabled the NES to be hooked up to any accessory plugged into the connector (eg. a modem, keyboard etc.). Yamauchi was a perfectionist when it came to the design of the NES, spending countless hours on it. |
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The Famicom rocks Japan! (1983)
Nintendo released their first console for the home market, the Famicom
or Nintendo Entertainment System as it was called when released
in the west. Famicom is short for Family Computer. The console
was sold for around $100 ($25 more than it was intended to in the first
place, still it was less than half the price of the competitors' machines).
The Famicom sold very well in Japan and became very popular but, due the
video game crash of early 1984, Nintendo had a difficult time releasing
the system in America. During this crash the market was flooded by mediocre
games and e.g. Atari games were sold for 10% of the suggested retail price.
The American retailers promised themselves to never again sell video game
consoles or computers... To prevent the same thing from happening to Nintendo's
console Nintendo included a software licensing program, the famous Nintendo
Seal of Quality, so Nintendo would only license games that met
their minimal standards of quality. Atari's fault was that they hadn't
been able to control that the games from the third party developers were
good enough. This was a part of Yamauchi's plan, he knew that if Nintendo
released their system when the video game market was as good as dead,
there would be no competition and if successful their NES would be the
only choice for gamers around the states! |
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Different packages At first the NES was sold for 249 dollars in a package (Original Set) consisting of: the control deck, 2 controllers, the Zapper lightgun and the strange toy ROB (Robotic Operation Buddy), which came with the games Duck Hunt and Gyromite. Soon, Nintendo decided to change this set and simply release the Action Set (sold for $199 ), which did away with ROB and Gyromite, instead throwing in the best "platformer" the World has ever seen - Super Mario Bros. This must have been the most successful of the many different sets! The Power Set was like the Action Set but with a new improved controller called the Power Pad and a new NES game called World Class Track Meet. |
| The return of the NES! Around 1990 - 91, Nintendo, in fear that the public had lost their interest in the NES, released two new sets: The Basic Set including only the control deck and 2 controllers and the Sport Set, including everything that the Basic Set did, plus the 4 player adapter NES Satellite and a double gamepak with two games: Super Spike V' Ball and World Cup Soccer. In a last desperate attempt to pump life into the NES, Nintendo 1993 released a redesigned version in Japan and later in the US (See picture to the right!) under the name, "video game beginners console". It came bundled with a double gamepak of Final Fantasy 1 and 2. This collection sold 1 million copies, selling even more than the SNES in some cities! After the success of the Final Fantasy collection, Square (the makers of the Final Fantasy games) produced another Final Fantasy game for the NES, Final Fantasy 3 (not released in the west). Although this newer Famicom sold fairly well, Nintendo officially gave up the NES in December 1994, releasing its last game ever, entitled Wario's Woods. |
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