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Beautifully
rendered Full Motion Videos, massively varied sub-games linked seamlessly into
the main plot, and breathtaking spell effects played out in wondrous polygonal
3D. Nope, none of those are in this handheld incarnation of the Final Fantasy
series, unsurprisingly. To fill in the six or so people who don't yet know,
the Final Fantasy games have sold millions of copies throughout the world.
The baby of Japanese company Square, the FF series is probably one of the few
videogame franchises with an almost untarnished heritage of excellent games.
The series began some time in the dark ages (well, the 1980s) with three NES
titles, only one of which was released outside of Japan. Three SNES games followed
before Square jumped ship to the Sony PlayStation for the now legendary seventh
and eighth installments.
Despite the undoubted worldwide success of the series, it wasn't until fairly recently that the Game Boy games came to widespread public attention. The Final Fantasy Legend trilogy (this, of course, being the last in the series) is currently on re-release via SunSoft in the US and can be found on import in Europe - which is how I managed to pick up a copy. Actually, the Legends trio are more in keeping with the SNES 'Secret of Mana' than the FF series. Indeed, they aren't true FF games: their names were changed to make them more 'marketable' in the American market.
Enough
of the history, I hear you cry, what's the game actually like? If you've played
GB Zelda: Link's Awakening (and who hasn't?) you'll feel instantly at home
once you've powered up the cartridge. The first few minutes set up the story,
after which you can wander about the small town of Dharm via an angled top-down
view and chat to the various non-player characters. However, once you leave
town and start roaming around the world, you'll suddenly and without warning
be plunged into combat. In Zelda, combat was a simple matter of swishing your
sword in the general direction of the monster. FFLIII is different. For starters,
the combat is not in real-time. You decide the actions your characters are
going to take, the CPU works out the bad guys' moves and then they're all carried
out. Simple, but hardly exciting. The game really needed the mixture of real-time
and turn-based combat that the big console titles have, but maybe the GB wasn't
up to the task. Another thing you'll notice is the abundance of numbers. HP,
MP, EXP, BP, GP - they're all here. This is really where Zelda and FFLIII split
apart: this game is far more of a RPG in the traditional sense. There's nothing
really wrong with this, but I couldn't help thinking that the fifty-plus pages
of instruction manual and tables of weapons and battle power ratings made a
mockery of the 'pick-up-and-play' philosophy central to the GB.
The
world is well-detailed, but can look a tad sparse at times. The monsters when
they appear on screen in combat are stationary, which has enabled the designers
to squeeze a lot of detail into them without clogging the GB's tiny processor
up too much. Surprisingly enough, there are a few catchy tunes as well. Although,
because this is the GB, there's a whole host of bloody awful ones as well.
Still, seeing as recent research has shown that 86% of the time GB users play
with the volume right down, I don't suppose it really matters. Actually, that's
a complete lie, but I had you going there for a moment, didn't I? No? Damn.
Anyhow, one of the most impressive things about the game is the size. Although
the world might not seem all that big, the story is neatly spread over three
time zones, and you can view the world from underwater as well as hop onto
an FFVI-style floating continent. The plot's a bit weird, as you might expect
what with it being a Japanese game, involving giant
Water
Entities and whatnot, but it's pretty good. Hardly up to Zelda standards, but
better than the usual tripe you find masquerading as a game storyline. The
translation is a bit dodgy in places, though, and it would appear that a shortage
of cartridge space (either that or illiteracy) has led to the removal of a
lot of articles, definite or otherwise, making it seem like the characters
are speaking English as their third or fourth language. Still, you can live
with it.
If you can get over the bizarre plot and even more bizarre translation, the depth of FFLIII will suck you in. There's loads to discover, and you'll spend ages working out the different characters/mutant/cyborg combinations you can create by defeating bad guys and installing or eating their remains (don't ask). Don't expect a game up to the standards of the big console FF titles, though, otherwise you might be a bit disappointed. Shame about the slow-paced combat, but you can't have everything, can you? - Gareth Hall 89%