REVIEW: Hogan's Alley
198? NES |
 |
| By:
Nintendo |
| Type:
Zapper gun |
| Players:
1 |
| Difficulty:
Normal |
|
|
LONG TERM
INTEREST: |
Hour |
Day |
Week |
Mnth |
Year |
|
1
|
3
|
3
|
4
|
5
|
|
NINTENDO LAND'S
SCORE: |
Graphics |
Sound |
Playabl. |
Lastabl. |
OVERALL |
|
79%
|
21%
|
95%
|
93% |
91%
|
|
In 1985, Shigeru Miyamoto brought back the "simple pleasures"
of a shooting gallery, with the success of the ever-popular Hogan's Alley.
The game itself does not have a deep story line, but the object is pretty classic.
In game A, you enter a practice range, where you shoot the gangs, yet not the
innocent. Game B is quite simalar. Now, you scroll through a suberban area,
with the same object as Game A. The final game, C, the idea is to guide cans
to the other side of the screen, gaining points for each perfection (See Picture:)
Miyamoto broke groung with this instant classic. It belongs in any collection.
If you don't have a zapper and this cartidge, your missing out on a great game.
- Joshua Farrelly 91%
[Key to the reviewing system]