REVIEW: Mega Man X 1993 SNES
Screenshot
By: Capcom
Type: Platform shooter
Players: 1
Difficulty: Medium
 

LONG TERM INTEREST:

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Year

5

5

4

2

2

NINTENDO LAND'S SCORE:

Graphics

Sound

Playabl.

Lastabl.

OVERALL

90%

87%

82%

77%

78%


 
    I never really got it with Megaman. Considering the way he has starred in truck loads of games, each and every one of them being highly popular and selling very well, and that he is billed along with Mario and co as one of the NES' brightest stars, you'd expect his games to be something really special. And, well, they're nice enough. Good fun and everything, but it's a little crude and shallow when compared to the likes of Mario....But still, after a long wait, he made the jump from NES to SNES in 1993 with this slightly beefed up game.
 
    The intro tells something about a certain X, who could become the savior or the doom of mankind. I was half expecting to find Kamui and Fuuma slugging it out in the actual game (yes, I know, I should lay off the CLAMP). After a short "getting-started" level set in an LSD addict's vision of Bubblegum Crisis (I mean that in Screenshota positive sense), you're presented with a hefty dosis of that familiar, typically Megaman-style action. You know the sort of thing; work your way through a level while dispatching several bizarre mecha-nasties, brave deadly jumps, and find yourself face-to-face with an utter swine of a boss. Kill him and a new weapon is yours, and you can head for whichever other level you fancy next. That formula has been around for ages on the NES, and people were already complaining that it needed something new. Their prayers have been heard, as this game does have a few enhancements over the old Megaman formula.
 
 
 
    First off, it's all fleshed out in gorgeous, glimmering 16-bit colour, with large sprites and a luxurious color palette. Visual polish is at an all-time high, and the whole thing is a joy to behold. Some brave attemtps have also been made at updating the age-old flat and crude Megaman gameplay by adding a few welcome new features. A few new moves have been added to Megs' limited arsenal (walk, jump, shoot, die), including the ability to cling to walls, thus lessening the chance of those irksome instant-death pinpoint jumps, and a chargeable blaster. Another nifty new gimmick is that you can seek out secret capsules that contain upgrades for Megaman, which enhance his abilities a little. A stronger blaster, high-speed boots and a few other tweaks ScreenshotScreenshotcan be added to the blue tinhead's repertoire. And the really smart bit is that these new features will allow you to open up previously unreachable secret areas (a bit Metroid-style), where life-boosting goodies await, providing that you do some back-tracking through previously completed levels. Completing certain levels will also alter the conditions of some other levels. Overall, play control is much smoother and more intuitive, with more room for your own initiative than the very pedestrian 8-bit versions, and there is certainly some kind of innovation in there (there's also a few new characters and a change in villain and plot, but that hardly counts).
 
    So, yes, Capcom have taken the time and effort to add something new to the Megaman franchise, and while it is a nice try, it's still not quite enough. The new tweaks are mostly just cosmetic extras, and what little they do add to the actual game is never really groundbreaking. Secret areas are hardly difficult to uncover, gameplay remains overly static and straightforward, with short and unimaginative levels, dull enemy AI, and predictable Screenshothazards. There really isn't anything you haven't seen before in here. The game never really taxes you to the limit, never really dares to go out and do something genuinely surprising. The depth and finesse of such titles as Super Mario World are still way out of Megaman's reach. So it's a really a shame to admit that, while Megaman X deserves credit for trying hard, the Megaman games still have a lot of catching up to do before they'll become true masterpieces. Overall, the thing is just too shallow. Megaman X in particular, seems almost like it was meant to be an arcade game, not a console title, with it's short bursts of limited challenge and unsophisticated level design. And the few bits that are genuinely tricky end up being just cheaply frustrating. So, nice try, but no cigar. On the other hand, it's still Megaman, and there are always a few who can't get enough of that (for some sinister reason; it's probably the silly mechas). The more reasonable among us will find that this is enjoyable enough, nicely presented, but in the end, not all that special. - Toasty 78%
 
[Key to the reviewing system]
 
    
 
      
 

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