![]() |
|
|||||
|
|
||||||||||||||||||||||||||||||
Back in '93, it seemed like a very trendy thing for
bog-standard third party software companies to design some furry mascot animal
and cast it as the star of a shoddy platform game, with said "charismatic"
character, and a "cartoony" atmosphere as the game's main (only?)
selling points. The horror of it. The ravages caused by Drabsoft's "Eeno
the LSD-addicted poodle" can still be felt today (not that such a game
ever existed, but you get the idea ^^; ). So the excellence of Mr Nutz comes
as a pleasant surprise ideed.
You s
ee,
instead of stuffing the game with loads of "hilarious"animations
for the main characters, Ocean's humble European coders have gone for a more
sensible approach and have concentrated instead on the game good and proper.
It takes someone special to realise that a game that is "just like playing
a cartoon" is all very well, but no substitute for a game that is, well,
a game.
Still, this no-nonsense attitude hasn't prevented Ocean
from giving the game a hefty dosis of visual polish. The graphics are very
impressive indeed: large, detailed sprites with very fluid animations, a bursting
colour palette and some of the most lush backgrounds I've ever seen make this
game quite a visual treat.
Then there's the very impressive music. It's very well
composed and full of atmoshpere. The overall tone of the music is a wonderfully
relaxing and enchanting one. It's difficult to describe with words how much
the music adds to this game, but it really is something special.
And now, on to the core of the game. It plays, apparently
like any other platformer. Nothing revolutionary really happens, just your
basic walk, jump etcetera. But here's the good part: it works extremely well.
Ocean have managed to take the simple concept of an old-fashioned platform
game to new heights with some very inven
tive
level design and an enormous challenge.
See, the levels are huge, with quite a lot of secret
areas to discover, and loads of things to do. And they soon become very tough
as well. This is one of the most sturdy platform challenges you will ever face.
It's vast, and at some points very tricky (the later bosses, for instance).
And that's where the game's only shortcoming comes
in: there's no save option, and with a game this large and tough, it's not
so great if you have to start at the very beggining each time. Another small
niggle: sometimes, the controls seem a tiny little bit rusty, but this is very
rare, overall, play is very fluid.
The lack of a save option is it's only real drawback.
Even if the game is excellent, most gamers are not perseverent enough to sit
through such a big dosis of gaming in one setting, it's just too much to take.
Shame, really as this means many will probably miss
out on this unsung gem of the Super NES platform heritage. Those brave enough
to give it go, however, will be
richly rewarded. - Toasty 90%
| Design and content is
copyright Marcus & Mattias
Liedholm 1997-2004. All rights reserved. No part of the contents on
this website may be reproduced without written permission. Products and
game characters mentioned at the web site may be registered trademarks of
other companies. NintendoLand is not in any way connected to or sponsored by Nintendo Inc. We are no retailers of Nintendo's products and we are not offering services like technical support. Further info: VGF Legal Statement & Terms of Use. Privacy policy. |