REVIEW: RPG Tsukuuru 2 1995 Super Famicom
Screenshot
By: ASCII
Type: RPG Creation
Players: 1
Difficulty: Hard (to understand)

 

LONG TERM INTEREST:

Hour

Day

Week

Mnth

Year

5

3

4

2

4

NINTENDO LAND'S SCORE:

Graphics

Sound

Playabl.

Lastabl.

OVERALL

98%

40%

87%

97%

87%

Well, I took a break from Dragon Quest, and decided to turn on RPG Tsukuuru. I was in need of making a game, and so I did. I'm not reviewing the game I did, because it was never released, duh. Anyway, this game carries its ups and downs. Keep on going.

battle.gif (10484 bytes)
I think I'll keep the names secret. Anyway, this is a Dragon Quest-like game, because you can't make much else. However, you can have HP and MP (!) over 1000. The inseperable fighters begin to battle three Squishies. Will the Level 99 and Level 14 pair be enough?

  ASCII programmed a test game in, so you could edit that, but, I started from scratch. Now you can make your own SFC RPG, it feels great, doesn't it? The picture to the left is just to show you how progressive I was. You, however, have a limited amount of memory and maps (like 300 maps per type of map), so you'll have to do the Super Mario RPG and SO2 way of things, and have departing events occur in small spaces. In the game, you can do a lot, and create many spells, but it's so difficult to have anything work. They have about 30 different animations for spells, so even though there are about 200 slots for spells, the ratio of animations to spells is not going to be 1:1 (Don't go tell me I'm smart. I'm 13, phew.), it won't be an exact number at all. What's really annoying is not being able to create two worlds, and give them different shades, to reveal the fact that there are two overworlds, or some explosion event happens and the world sinks. You can only stay on the surface.

process.gif (10915 bytes)
Tanahat is the second boss. However, this isn't Tanahat. This is the second strongest of the Tanumi race. Don't try to make this like Final Fantasy VI. No monster can go over 9999 HP. So you may have other bosses or enemies with that amount if you try, but to make it hard, give the defense points a huge increase and attack points as well.

     Making monsters and putting them in fields in tedious and takes a long time. You want many enemies in your game, and you have to map the enemies by each small square. We aren't making a masterpiece, just a simple game.

     One good thing, however, is that you can do pallette swaps, and have races of a type of enemy, and save some time for the lazy game maker. Keep in mind that you can have twelve characters as well, and if you want a good story, you might want to have very few. I had nine slots filled, and five good characters. Saved some space in case of improvement.

    I haven't covered everything yet. In Dragon Quest you get ships and wagons, but the wagon never workds as a vehicle, but ships do. You can create three uses of transportation: land vehicle, sea vehicle, and air vehicle. The land and air vehicles can keep you from fighting, and the sea vehicle can if you decide against sea monsters. But, what great RPGs have?

    This game now has some FF concepts. You can save in the overworld, and many other things. You're going to enjoy this game.

    RPG Tsukuuru has thirty songs, and most aren't smooth, and they aren't good. You have few slots for music input. However, when you make your event map, you can input another song, and that's useful. RPG Tsukuuru can do a lot of events for you, and pack them into one. Indeed a useful thing. You can have someone poisoned during a certain event, or even turn them into frogs. And, from playing FF and DQ IV and V, you know someone's going to die or get taken away. In this game, there is an event that says "Protagonist removal", so you can take people away, or add characters with another event. Great... I'll leave you alone, and show you some works from my game.

ovrworld3.gif (15040 bytes)
A lot of Final Fantasy concepts are added in ASCII's game making game. Try to discover everyone. This game I made has a lot of FF concepts. You see that this LV99 character is weak compared to the others. In the end, he'll have a good and solid number, like 2010 or something.

cavemap.gif (7750 bytes)
This appears to be a small cave, but it is not. This is my first cave, and it is just to reach the next island.  The next caves will have to be tricky and wide.

battle2.gif (10792 bytes)

ovrworld2.gif (13956 bytes)

ovrworld.gif (15259 bytes) saving.gif (7890 bytes)
inn.gif (17430 bytes) battle3.gif (14277 bytes)

- Squire Nomad, kickin' it 87%
[Key to the reviewing system]

 

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