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Before Puyo Puyo came along, it seemed
almost as if no-one would ever manage to create a decent puzzler to stand tall
next to Tetris. It's pretty difficult to improve on perfection, after all,
but one can always try. And if your attempt comes out looking, well, a bit
pants, just stick a beloved character over it (Mario and Yoshi-chan in this
case), and it'll still sell fairly well. This entire game revolves around biscuits,
which Yoshi just luuurves, and the things are all over the screen. Not the
kind of game you want to play while you're dieting.
For each level of the main 1-player game (which is
called the "action mode". Doesn't suit it), you're given a screen
full of biscuits, which you'll have to clear. This is achieved by moving a
crosshair around the screen which allows you to shift individual columns of
cookies in either horizontal or vertical motions. Line up an entire row of
similiarly-shaped biscuits, and presto, they dissappear like money notes before
a Crédit Lyonnais employee. Accurately describing this on paper is strictly
hopeless, but seeing the game in action for five minutes will be enough for
you to grasp everything. Alas, five minutes is also all it takes to unearth
a glaring flaw in the game's design. After a hefty bit of biscuit-shifting,
you'll have watered down the whole screen of shortbread to just a mere four
biscuits, none of which match. Your only option, then, is to wait until new
"lines" drop onto
your screen and hope
that they'll contain the missing pieces you need to clear the last few ones.
But they never do, so you're left to wait until thre right pieces do appear.
And this always ends up taking ages and ages and ages -until it makes you want
to scream-. You're sat in front of the screen, waiting, doing hardly anything
for such long periods of time that the boredom could just about kill you. Well,
allright, it's not -that- terrible, but its still one tremendous flaw that
can, on several occasions get on your nerves tremendously. And when you stop
to think about it, the actual concept of shifting the biscuits around to form
lines is also completely devoid of strategy, rapid thinking or any kind of
technique whatsoever. Just shift away, there's always some type of biscuit
of which there are enough pieces to make a line. Yawn. Even some silly intermission
scenes where Mario tries to teach some discipline to a rebellious biscuit with
a tendency for running away can't save the ill-fated "action mode"
(although, to be honest, some of those semi cut-scenes did give me hysterics).
Same goes to the uninspiring graphics (it's all nicked from Super Mario World,
with hardly anything nice to look at in there) and the forgettable music.
There's also a "puzzle mode", with, apparently
"puzzles designed by Alexei Pazjitnov". But who cares? It's even
more of a bore-a-thon than the non-aptly-named action mode, and poor old Pazjitnov-san
was probably being forced by shotgun-toting guards to co-operate with this.
However, just when all hope seems lost, the VS mode
pops up and makes a brave attempt to save this from being an all-out travesty.
And surprisingly, it almost succeeds. The VS mode is fast-paced, challenging
and actually quite good fun. The flaws of the 1-player mode have been hurled
out of the window; you're playing on a small screen that constantly re-fills
itself with biscuits, and the aim is to make lines faster than you opponent
does. Whoever is the first to fill up a score bar by making enough lines wins,
and along the way, you can torment each other with some sneaky attacks. The
attacks are activated by making a line of Yoshi-shaped biscuits, but you need
to time it right, otherwise you'll end up attacking yourself. The attack system
isn't as intuitive as in some other puzzlers, and can sometimes lead to unfair
suicide situations due to it's slightly odd and confusing nature, but after
a bit of a trial period, it works well enough. You can also choose between
Mario, Yoshi, Peach and Bowser, each with their own, well-balanced strengths
and weaknesses and loony little voice samples (I especially care for Bowser's
little sadist chuckle). There's even a great, upbeat BGM to accompany this
(it's the "C" music). Manage to explain how it works to a friend,
and you might even find yourself having quite a good time. That said, if you
find a person who actually takes the time to get into this game (it's not exactly
pick-up-and-play) and even seems to like playing it very often, he must really
love you.
For the sad truth is that even the nice enough VS mode
isn't enough to save this. You can squeeze -some- genuine fun out of this,
providing that you squeeze very strongly, but it's not that much and certainly
not worth the asking price. - Toasty 67%
The screenshots from this game was provided
by The Mushroom Kingdom
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