1. Development The years of development of the console, from 1991 to the middle of 93.
1991 Philips At first Philips and Nintendo are developing a SNES CD-Rom that is going to be compatible with Philips's CD-I machine. Nintendo would (as usual) have complete control over licensing the games for their SNES addon and Philips would supply them with the CD player. Philps also got the rights to use some of Nintendo's characters in some of their CD-I games. One Mario game was released (a puzzle game) and 3 rather crappy Zelda games. Nintendo were planning to introduce the machine on the C.E.S. in June, but unfortunately the deal that they had struck with Philips recently, inflicted with a previous deal (1988) with Sony, Philips's worst competitor...
Sony Nintendo switched sides and instead the Playstation was introduced at the CES in June the same year! The machine was playing both special "Super Discs" containing 680 Megabyte but also normal SNES games. All was looking just fine until they found that the deal they had struck with Sony way back in 1988 granted Sony the right to control and license all the CD based games for the Playstation. Sony was also the only supplier of the special sound chip that was used in the SNES. Nintendo was in deep shit! (Or as one industry consultant put it "Sony had Nintendo by the balls..!" Philips again... Nintendo quickly announced that they had allied themselves with Philips once more, because "Philips's technology were superior". I especially like the comment one industry consultant made: "...It (Nintendo's cooperation with Philips) was meant to do two things: Give Nintendo back it's stranglehold on software and gracefully fuck Sony!"! Tumult at the C.E.S. Sony tried to make Nintendo change their minds by threatening to sue them but Nintendo insisted on that their co-operation wouldn't interfere with Sony and Nintendo's CD project (the Playstation) so Sony waited to see. Sony shouldn't have trusted Nintendo this time because at the next C.E.S press conference about the Playstation, Nintendo stabbed them in the back. The Sony people were expecting that Nintendo would be there and propagate for the Playstation but instead they announced their plans to work exclusively with Philips. Sony commented the incident by claiming that they had an exclusive deal with Nintendo that Nintendo had violated!
Negotiations... In USA, this would lead to lawsuits no doubt but since both companies were Japanese things were taken care of in other manners/ways. First of all, there were a policy among Japanese companies not to turn against each other if it benefited foreign competitors. On the other hand Sony would win on solving their problems with Nintendo instead of exacerbating them, because of the Playstation's ability to play SNES games (which Sony could profit from). Nintendo could also benefit from their relationship if they won better terms (like the control over the CD games). If they didn't 'make up' with Sony as soon as possible, Nintendo would sure get problems getting more of their precious SNES sound chips... Because of the ambiguity and "vagueity" of the japanese contracts, Nintendo managed to extricate itself from the bad parts of the contract with ease and Nintendo continued to work with Philips... Tokyo International Electronics Show When it was clear to Sony that they wouldn't get any help from Nintendo with new CD games for the Playstation, Sony decided that it was time to show the world that they could manage on their own.

On the Tokyo International Electronics Show�in October they put on a big show previewing the console, which they presented as a console both for gaming and education. A whole bunch of various educational multimedia titles were announced, amoung them: Compton's Enemy Encyclopedia, Software Toolworks world atlas, Microsoft bookshel 1991 edition, languages of the world, National Geographics Mammals of the world and a title called Mixed up Mother Goose. No real games were presented, though. But Sony were signing deals with other game developers. And still the Playstation would be able to run all old SNES games (just like Philips and Nintendo's machine). The release shedule is set 6 month before Philips and Nintendo's machine. Playstation tech specs, from Electronic Gaming Monthly dated around October 1991:
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| Sustained data rate |
150 Kbyte/sec
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|
Memmory buffer |
64Kbit
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| Burst data rate |
600 Kbyte/sec
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|
CD-I compatible |
Yes |
| Average access time |
0,34 sec
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|
Price: (in USA) |
$200 |
| Full stroke access time |
0,53 sec
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Released date (USA) |
January 1993 |
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1992 On the January CES show Nintendo made an official announcement that they were abandoning their partnership with Sony. Philips is working together with Nintendo and they announced that the release date would be by Christmas that same year. Later they changed the release date to 1993 and at he CES, Nintendo announced that they would use the same licensing system as they had used with their NES and SNES.
Here follows a list of tech specs from Electronic Gaming Monthly dated around June-July 1992:
| RAM memory |
8 Mbit
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|
Co-CPU |
Yes |
| SUB memory |
2 Mbit
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|
video |
Yes |
| ROM memory |
2 Mbit
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|
CD-I compatible |
Yes |
| Min access time |
0,75 sec
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|
Price: (in USA) |
$200 |
| Max access time |
1,3 sec
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|
Released date (USA) |
January 1993 |
Sega and Sony joins forces! Mega CD was released for $300. Sony helped Sega instead by making games for their CD system!
Sony and Nintendo began negotiating again... The companies grew tired of all the different CD formats on the market and in an attempt to create a industry wide standard executives from the largest Nintendo licensees met with Hiroshi Yamauchi to persuade him to join forces with Sony again. This way Both Nintendo, Philips and Sony would be using the same CD standard and that would be the worldwide one. At last Nintendo began negotiate with Sony again (while they were still co-operating with Philips). Their negotiations with Sony finally resulted in a agreement between the two companies in October 1992: In the deal Nintendo got the rights to control and license all games for both Sony's Playstation and Nintendo's own machine and Sony controlled all non-game softwares. Nintendo even controlled Sony's own games for the format! This is Sony' comment about the deal: "We concluded that we had to ally ourselves with Nintendo when we saw that it was going to be the 16-bit winner. We wanted access to all those Nintendo players". It was also decided that the machine would be 32-bit instead of 16-bit (SEGA's CD addon was just 16 bit).
Sony, Nintendo and Philips After the reunion with Sony, Nintendo starts developing a new console, the SNES Nintendo Disk a.k.a. Philips CD-ROM XA. This time Nintendo cooperated with both Sony AND Philips to make this new console. Some sources says that Nintendo only had a slight interest in developing this new CD system (because they stood to profit more from a cart based model and that other CD systems like the SEGA CD and NEC's cd were faltering.
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