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Eternal Darkness: Why I'm not so upset about "Celda"

Xcalibur327@aol.com

I still am not a fan of "Celda." It doesn't matter how good the game is, I'm upset that its being presented in such a childish fashion. I do not monger good graphics, but I do demand a level of maturity from certain games, and I will defend my posistion till the end. But you know what? I'm not so angry anymore. My rage feels a little sedated. And you know why? Eternal Darkness: Sanity's Requiem. Folks, Nintendo's hit the big time. This is THE must-own game on the GameCube. Everything about this game has me enthralled, from its depth, maturity, and fantastic story (by far the best and most encompassing I've ever seen in a game), to its voice actors, sound effects, weaponry, 12 different characters, combat mode, and sanity effects. I'm lost in this game, and I don't want to get out. Here's the story, shortened. The Ancients were a race of beings on Earth millenia before humanity. However, they were wiped out after geographical and climate changes forced them back, and led to the rise of humanity. For the last 2000 years or so, they've wanted Earth back. However, Fate comes into play here. Chosen to stop the Ancients are a select groups of unsuspecting heroes, who each play a role in this great tale, most often against their will. Most of them will not survive their encounters with the Darkness; but theirs is a needed sacrifice. You begin the game as Alexandra Roivas, a young college girl, who has just found out that her grandfather, Edward, has been murdered (although he is a major character nonetheless). She searches her family's Rhode Island estate for clues, and stumbles upon the Tome of Eternal Darkness. There, she reads pages she finds throughout the house; the pages contain the levels. The first character, Pious Augustus, a Roman centurion in 26 B.C. Persia, must make a choice between three artifacts at the end of his level. The artifact you choose will determine which Ancient you will fight throughout the game: Red is Chattur'gha, the strongest; green is Xel'loath, who will deplete your sanity the quickest; blue is Ul'layoth, who uses a lot of "magick". The game ranges in time from 26 BC-2000 AD, with a dozen or so stops in between. The story is enthralling, terrifying, depressing, twisting, and anything else you could ask it to be. The biggest features of this game are the much-hyped "sanity effects". And trust me, they live up to the hype. Everything from bleeding walls, to knocking doors, to bugs on your screen, to...I won't tell you the good ones...you have to see them for yourselves. They are enough to do anything to you, from leaving you scratching your head, to leaving you with your heart pounding with suprise or shock. They're that good. You'll experience them the most if you have Pious claim the green stone in the beginning (oh, as a note, in order to get the best ending, beat the game three times, having our centurion friend pick a different artifact each time). The controls and camera are fine. Combat is fairly simple (but not easy!); it involves holding down "R", and then pressing a direction (up, down, left, right); each direction targets a different body part. And the quicker you can finish off an enemy, the less sanity you'll lose. Also, there is a spell system in the game revolving around collecting runes, as well as their "codexes," which explain what they are and what they do. Along the way, you'll learn how to make 3, 5, or 7 rune spells (note: magic can be replenished with movement =) good thing!). One thing about this game sticks out, and its part of why I love Nintendo and their second party companies like Silicon Knights. The game has one FMV (the intro before the game), but hours worth of cinema scenes within the game that use the game's graphics. You'll notice that while the characters and settings are very well rendered and detailed, they won't blow you away. And you know what? That's fine. Silicon Knights and Nintendo worked very closely on this game, and they both knew one thing: graphics don't make the game. They are a good thing when used right; to make a proper mood, or to give a game depth, beauty, and detail (like Ocrina of Time); they shouldn't just be good for the sake of eye candy. And with the memory Silicon Knights saved by not going overboard on graphics, there was more room for better sound, bigger levels, better, well, everything. The game benefits. One more note: you've never heard voice acting in a game like this before. Please, don't turn the voice off and the subtitles on. Leave both on, so that you can hear the great acting (by many video game voice veterans), as well as experience the very refined script. This game is a 10. I was cynical at first: Nintendo's just throwing bones at us gamers who don't like cartoony Zelda to keep us happy; they think we just like graphics and blood! Well, Big N, you, and Silicon Knights (a company who will play a big part in whether Nintendo wins this "console war", you'll see), have proved me wrong. Eternal Darkness is a brilliant game. If Resident Evil is Night of the Living Dead, then this game is The Silence of the Lambs. This is video game art in the first degree, and you will not regret owning it. It is the first of a wave of great games GameCube has coming this year into the next, and it is a great way to get started. But remember, its rated "M" for a good reason. So turn down the lights, take a deep breath, and get ready to (literally) lose your mind...
 

 
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