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2D
vs. 3D
As many of you know, the first 4 Zelda games, as well as OOA and
OOS, were all in two dimensions. On the Gameboy, there has never
been any other way to go (maybe we'll see 3D on GBA?). However,
I've heard numerous complaints against Ocarina of Time and Majora's
Mask because they were in 3D. What's wrong with that? Isn't that
just better graphics? Well, no, not really. We all know how eye-pleasing
it can be to see Link gallop across Hyrule Field in three dimensions.
However, 3D can have its downsides, as well. For example, in LOZ,
it took quite a while to travel across the entire map. However,
in OOT it takes a mere amount of seconds, minutes when not on
Epona. Why is this? Well, for one, it's very hard to create a
3D environment that is that large. It takes a lot of time and
skill. Also, how many obstacles were in Hyrule Field in OOT? A
few fences? Wouldn't it get a little boring just riding on Epona
for ten minutes without a major change of scenery? Just imagine
walking. Also, in 3D, you can only have a limited amount of enemies
on the screen at one time. Thus, 2D battles are generally a lot
harder. If you don't know already, difficulty is almost always
a positive trait in a game. On another note, some gamers find
3D games more confusing and harder to control. A good, simple
controls system is always good. So, I guess it really comes down
to your personal tastes. Decide for yourself. Remember to send
in those editorials!
~Daniel Rendleman

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